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Next, we present the main characteristics of TRAINING GAMES.

1. Multilingual.

2. Management of Entities.

3. Management of questions, answers and topics.

4. Management of functional game options:

    4.1 Game space - definition of grid. It can be symmetrical or asymmetrical.
    4.2 Management of the game scoring scheme options
    4.3 Management of the functional methodology of the game.
    4.4 Possibility of introducing a final question to close the game.
    4.5 Game preview.

5. Choosing of images on behalf of the Client.

6. Daily and general score reports.

7. Space to place advertising “banners”.

8. Space to place supporting game “download” files.

9. Connection with other Group applications namely in the training and communications area.

10. Individual communication of the game results through electronic mail to each participant.

11. Possibility of developing client made-to-measure game screens.